Category: Design

Caught Up: Final Fantasy 7 Remake & Final Fantasy X HD Remaster

I messaged my brother, whose memory for these things is better than mine. me: bro, did I finish FFX or did I watch you finish it? bro: you watched me finish it, you never finished it. And that was how I realized I’d never finished a Final Fantasy game....

Caught Up: Pokemon Let’s Go, Pikachu

No one will ever read these if I don’t post with any consistency. ‘Let’s Go, Pikachu’ (which I’m going to refer to from here as ‘LGP’) is weird. My sister (Arlis) by now has played through the whole main game and into or through a big chunk of the...

Caught Up – The Legend of Zelda: Breath of the Wild

We kinda lucked out into a Switch at release, and I’ve put something like… 90 hours in Breath of the Wild at this point, and I still feel like I’ve hardly scratched the surface. I honestly wonder how I should be approaching this game conceptually. Any piece of negative...

Caught Up: A Primer

This is the origin point for a series I’m tentatively calling “Caught Up”, a place where I can dump my opinions and observations and criticisms of whichever game I’m putting hours into at any given time. I’m calling it “Caught Up” because I feel like I’m perpetually behind. I rarely...

Dungeons By Design #1: The Scrobold Warrens

Welcome to “Dungeons By Design”, a series where I’ll be taking a closer look at dungeon design in games. Look, real talk: I love crawling dungeons. Tabletop or video games, it doesn’t matter. I’ve spent a lot of time crawling, delving, and spelunking and I love all the complexity...